#include "stdafx.h"
#include "PlayScene.h"
#include "BgLayer.h"
#include "SpiritLayer.h"

CPlayeScene::CPlayeScene()
{
    CBgLayer* pBg = new CBgLayer();
    CSpiritLayer* pSpirit = new CSpiritLayer();
    pSpirit->SetMap(pBg->GetMap());
    CScene::AddLayer(pBg);
    CScene::AddLayer(pSpirit);
}

CPlayeScene::~CPlayeScene()
{

}

void CPlayeScene::Update()
{
    CScene::Update();
}

void CPlayeScene::Render()
{
    CScene::Render();
}
